Ekh
Elio Addict
What they did say was that it would be populated with additional choices once a month, so we get to have logjams on a monthly basis. Assuming there are enough people interested to cause traffic reduction, say compressing an 8 lane highway to a 6 lamer when everybody's riding bicycles! In other words -- I doubt traffic will clog the works.Did they say if it was going to include pricing?
And if it is going live next week, I'll wait another week to 10 days before even trying to get in there; do you realize how busy that system will be? It will be like a DDOS attack the first day it's live.
What isn't clear is whether myelio.me will be restricted to reservation holders. I think perhaps that it should be -- at least for the first 3 months, say. My reason for that is that we have skin in the game and are less apt to say, oh, yeah, I'll have two of these and three of those, knowing it's all play stuff and we aren't committed to actually buying any of it.
If I were structuring this site, I'd see if there were a way to give people a budget of Eliobucks (to coin a term), and allocate them any way they wished.
You get a new budget every time the site is updated. At the end of 6 months, you are forced to "give back" half the choices you have made.
What that would do is demonstrate in a realistic way what the actual priorities are among the available options. (I'm just thinking aloud here, so bear with this).
In other words, participants (players?) are continually having to make choices, and at the end, they must narrow the choices down sharply. It's a good mechanism for finding out what people really will want to buy, and the approximate price they'd be willing to pay.
Think this idea is worth sending along?